Anno 117's Pax Romana's Hidden Gem Reveals Itself as a Impressive First-Person Mode.

Surprisingly — did you realize you can play Anno 117 Pax Romana using a first-person camera? If that’s your reaction, you’re just as shocked as I was upon finding out this hidden feature. I must temporarily abandon overseeing my civilization, leave it in a capable deputy, take a wagon, and go for a joyride across the Roman world.

Activating the First-Person Mode

As a city-building game, Anno 117 Pax Romana usually operates from an overhead perspective. However, if you enter a secret combination — including “Ctrl,” “Shift,” and “R” on keyboard or “Up, up, down, down, left, right, left, right, B/Circle, A/X” on console — you can explore the realm as a regular inhabitant. Given a comparable hidden feature was part of Anno 1800, I was eager to try it out in the latest installment, but I wasn’t sure it would work prior to being stuck in a Celtic building (possibly an unexpected bug — this mode is prone to glitches now and then).

Exploring the Roman Cityscape

Once I crawled out, I walked the lively avenues of my city and visited shops, taverns, blossom gardens, and shellfish gatherers — it felt magnificent to witness all my hard work using an entirely new viewpoint. I observed a variety of intricacies I wouldn’t have spotted from above: Entryway ornaments, a donkey carrying a flower bucket, chickens running loose, folks chilling on their balconies… Simply noticing the shape of a window sill and the coloration on a post proves fascinating for those not residing in classical times.

More Than Just Walking

But there’s more to the game's immersive perspective beyond simply walking the paths. I became extraordinarily excited the moment I learned that I could not just view farming fields, but also enter them. And despite my expectation interiors would be restricted, I could walk onto mud extraction sites, investigate a respected schoolhouse as teaching was underway, and invade personal courtyards. Avoid attempting to open doors (not even the creators have the budget for that), however, you can definitely stroll around a barley farm, see citizens working with tools and burdens, and look within any modest shelter when there's no doorway obstructing.

Visual Quality and Atmosphere

While I was completely ready to witness my city rendered with outdated visual quality, excluding a few unpolished motions and periodic inhabitants sitting inside seating as opposed to atop a bench, first-person mode looks considerably improved over predictions. The highly detailed textures (especially stone surfaces) shouldn't logically be this impressive within a game that's fundamentally a city-builder. You may not see specific hair details, yet you will notice writings on surfaces, flames emitting from lights, discoloration of masonry, pupils, and pine tree leaves. Nighttime, with its flickering fires and stars shining in the distance, creates a particularly moody setting, and feels much less frightening relative to the previous game, given that the populace appears unlike nightmarish entities anymore.

Experimentation and Customization

Because the game's hidden immersive perspective doesn’t come with an instruction manual, I decided to experiment a bit, and promptly found the options to jump, sprint, and adjusting the view — the last option enabling me to change from first-person to third-person mode and return. I then decided to hit some number buttons and discovered that I could change my representative's visual design. Amber garment? Crimson attire? Azure and violet outfit? Or — perhaps even better — full armor? You may carry a sword and shield, or, preferably, wear an archer's uniform; if you activate the engage command, you launch incendiary bolts heavenward. If you're interested, it’s not possible to kill civilians (not that I attempted, naturally).

Humor and Citizen Interactions

However, I had no desire to injure my people, because they’re way too funny. Only seconds after I landed the first-person view, I heard a parent advising their offspring that “You cannot keep a fox as a pet and if you feed it one more chicken, your elder will punish you.” Rightly so, Roman dad. One lovely local Celt then proceeded to praise my excellent cross-cultural strategies by calling it the “Best of both worlds,” while some cranky old lady decided to threaten me: “Repeat that statement, and your disappearance will be permanent.”

The Fun of Vehicle Use

Just as I assumed I had found everything available within the game's immersive perspective, I encountered the delight of riding in Ancient Rome. Totally unintentionally, I selected a carriage and was promptly seated on the box. Oxen, donkeys, even manually drawn vehicles; you may operate any of them freely. The donkey cart, in particular, moves quite quickly, but don't anticipate Grand Theft Auto-style mischief — impacting citizens or additional vehicles cannot occur (reiterating, without confirming testing).

Battle Constraints

The sole aspect that let me down in Anno 117’s first-person mode was discovering my inability to participate in any fighting. Sporting my soldier fit, I ran up to the enemy in the midst of battle and endeavored to damage them, only to be ignored completely. The close-up view was still rather spectacular, and seeing opponents retreat, their appendages thrashing around, seemed enormously rewarding, but it would’ve been cool to effectively strike targets using my fiery projectiles.

{Conclusion: More to Discover|Final Thoughts: Additional Exploration

Donald Valencia
Donald Valencia

A software developer and gaming aficionado who shares tech tutorials and creative project ideas.